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"The contributors to this volume provide thoughtful explanations to account for the popularity of Pokémon among children in Japan, America, Israel, and France. Although these essays focus on Pokémon, many of the insights found in this book are also applicable to other examples of children's popular culture that have Japanese origins."—Mark I. West, Children's Literature Quarterly
"[P]rovides a refreshing look at issues of international communication and media and children. . . [and] a fascinating look into the growing international embrace of Japanese popular culture. . . . The essays provide a nuanced look at the intersection of globalization and children's media, which has been lacking to date in the field of media studies."—Patricia A. Curtin, Journalism and Mass Communication Quarterly
"Pikachu's Global Adventure is of interest to scholars in the social sciences who will see in the empirical studies solid observations on the meanings and uses of play. . . ."—Brian C. Phelan, Enterprise and Society
"This is a well structured and edited book that will appeal to all those who engage with children's cultural activities inside and outside of schools. The international authors are all experts in the fields and contribute scholarly and thought-provoking work as they unpick the world of Pokemon phenomenon."—Andrew Lambirth, British Journal of Education Studies
"All of the essays present well-researched and interesting perspectives on different areas of study concerning Pokémon. . . . [A]ll the essays in the book are interesting and engaging. . . ."—Dana Gallwey, M/C: A Journal of Media & Culture
“[A] valuable contribution to debates about the guiding forces and diverse effects of global media cultures. . . . [T]he fascinating Pikachu’s Global Adventure extends the study of contemporary Japan by taking seriously transnational media in reconfiguring the boundaries of ‘Japanese culture.’”—Ian Condry, Journal of Asian Studies
“Pikachu’s Global Adventure is a compelling volume, as each essay offers new insights with few weak links or needless repetition.”—Jason Mittell, Popular Communication
“[A]s welcome as it is timely.”—Fiona Graham, Social Science Japan Journal
"The contributors to this volume provide thoughtful explanations to account for the popularity of Pokémon among children in Japan, America, Israel, and France. Although these essays focus on Pokémon, many of the insights found in this book are also applicable to other examples of children's popular culture that have Japanese origins."—Mark I. West, Children's Literature Quarterly
"[P]rovides a refreshing look at issues of international communication and media and children. . . [and] a fascinating look into the growing international embrace of Japanese popular culture. . . . The essays provide a nuanced look at the intersection of globalization and children's media, which has been lacking to date in the field of media studies."—Patricia A. Curtin, Journalism and Mass Communication Quarterly
"Pikachu's Global Adventure is of interest to scholars in the social sciences who will see in the empirical studies solid observations on the meanings and uses of play. . . ."—Brian C. Phelan, Enterprise and Society
"This is a well structured and edited book that will appeal to all those who engage with children's cultural activities inside and outside of schools. The international authors are all experts in the fields and contribute scholarly and thought-provoking work as they unpick the world of Pokemon phenomenon."—Andrew Lambirth, British Journal of Education Studies
"All of the essays present well-researched and interesting perspectives on different areas of study concerning Pokémon. . . . [A]ll the essays in the book are interesting and engaging. . . ."—Dana Gallwey, M/C: A Journal of Media & Culture
“[A] valuable contribution to debates about the guiding forces and diverse effects of global media cultures. . . . [T]he fascinating Pikachu’s Global Adventure extends the study of contemporary Japan by taking seriously transnational media in reconfiguring the boundaries of ‘Japanese culture.’”—Ian Condry, Journal of Asian Studies
“Pikachu’s Global Adventure is a compelling volume, as each essay offers new insights with few weak links or needless repetition.”—Jason Mittell, Popular Communication
“[A]s welcome as it is timely.”—Fiona Graham, Social Science Japan Journal
“I took a peek at the table of contents for Pikachu’s Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn’t want to stop. The writing was that engaging, the information and arguments that compelling.”—Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture
“The contributors to this volume are the smartest scholars working today in the areas of global media and children’s media. This book tells an entertaining and surprising tale of how the little Japanese Pokémon transformed children’s culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet.”—Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture
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Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world.
In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods.
Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano