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  • Introduction. All Your Base  1
    1. May the Lulz Be with You  25
    2. Obstinate Systems  51
    3. Still Inside  78
    4. Long Live Play  102
    5. We Are Heroes  134
    6. Green Machine  172
    7. Pwn  199
    Conclusion. Save Point  217
    Acknowledgments  227
    Notes  231
    Bibliography  271
    Index  293
  • “Drawing out the tight historical, aesthetic, and even political connections between sci-fi, video games, and hacking, Colin Milburn offers an engaging and innovative account of how video games give players a place to experiment with speculative futures and to form critical habits of thinking and acting. Respawn is a fantastic book.” — Gabriella Coleman, author of, Hacker, Hoaxer, Whistleblower, Spy: The Many Faces of Anonymous

    Respawn is more than just a book about video games; it is an exploration of digital culture at a moment in which games have reached unprecedented popularity. Employing a lively style, anecdotes from online culture, and a deep archive of games,Respawn contributes to a number of fields, including studies of the history of science, fan cultures, science fiction, games, and even cybersecurity.” — Patrick Jagoda, cofounder of the Game Changer Chicago Design Lab and author of, Network Aesthetics

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  • Description

    In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.

    About The Author(s)

    Colin Milburn is Gary Snyder Chair in Science and the Humanities and Professor of English, Science and Technology Studies, and Cinema and Digital Media at the University of California, Davis. He is the author of Mondo Nano: Fun and Games in the World of Digital Matter and Nanovision: Engineering the Future, both also published by Duke University Press.
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