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How Dungeons & Dragons Changed the Way We Play

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Power Play: Games, Politics, Culture

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Book

Pages: 176

Illustrations: 50 illustrations

Release Date: September 29, 2026

Author: Aaron Trammell

First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game’s narrative through dice throws—countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.

Praise

“Intriguing & Insightful! A sharp, nostalgia-free look back at how Dungeons & Dragons started and brought us to where we are now, with clues as to where we might yet go.” - Matt Forbeck, New York Times-bestselling writer and game designer

“Beautifully written, carefully researched, and artfully argued, Aaron Trammell demonstrates his love of tabletop RPGs while simultaneously unpacking their more uncomfortable implications. Deftly mapping the geography between fandom and critique, Trammell guides the reader through the history, design architecture, subtextual themes, and cultures for what is arguably the most influential game of the 20th century.” - Shira Chess, author of The Unseen Internet: Conjuring the Occult in Digital Discourse

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Author/Editor Bios

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Aaron Trammell is Professor of Informatics at the University of California, Irvine, author of The Privilege of Play and Repairing Play, and senior editor of Analog Game Studies.

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Sales/Territorial Rights: World

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Additional Information

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Paper ISBN: 978-1-4780-3904-4 / Hardcover ISBN: 978-1-4780-3413-1 / eISBN: 978-1-4780-6267-7 /