The term “multimodality” refers to the combination of different modes of communication and representation, employed in a variety of aesthetic and functional contexts in contemporary media culture. This issue explores the multimodal combination of semiotic resources in a range of forms that until now have attracted comparatively little attention within multimodality studies: multimodal novels, comics, films, television, video games, etc. The articles engage with previously underexplored dimensions of multimodality and thus expand our understanding of what multimodality can mean.
Contributors: John A. Bateman, Evelyn Chew, Torsa Ghosal, Jakob Lothe, Maria Mäkelä, Alex Mitchell, Klaus Sachs-Hombach, Jan-Noël Thon, Anne Ulrich, Janina Wildfeuer